[Spread-users] Spread 'kill' my server
the_tube at libero.it
Thu Feb 6 06:11:25 EST 2003
I'm working with a group communication Java application based on Spread; this application sends messages to Spread, and Spread sends them in multicast to a cluster.
When I try to send a lot of messages per second, Spread kills the receiving group member after the reception of a certain number of messages. The java application reports this error:
spread.SpreadException: read(): java.net.SocketException: Connection reset
This error doesn't happen when I send messages at a slower rate.
Any hint? I think that Spread kills me when the input buffers are full. How can I resolve this problem? Should I modify any of the #define variables?
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